FlatCell Press Kit

Title

About FlatCell

This game was inspired by the likes of Spore and Flatland. How would the world look if the fundamental building blocks of life were geometry? How would life evolve from the most primative single-cell organism, into complex multi-cell orgnism? How would a 1D dot evolve into a 3D sphere?

Taking inspiration from Planiverse, a derivative of Flatland, we’ve constructed a simple simulation of geometric evolution in a world that’s influenced by the player’s actions. We’ve taken the view that the player is a visiter to this 2D world thus they’re the only one to have direct influence over the canvas.

The canvas is an infinite sheet which all geos reside within. Or, FlatCell’s game world.

Download the game!

Public Version

Requires Windows or macOS.

Install instructions.

Development Version

Requires Unity v2019.1.4f.

Video

Trailer

Link to video of the code demo’d on Friday

Link to in progress video.

Link to final video.

Screenshots

Start action shield

The Wiki!

Both dev and game wikis.

The Team

Megan

Roles- Animation/Visuals, Audio

Brian

Roles - Movement/Physics, Press Kit and Trailer

Graduating

David

Roles - UI, Game Feel

Kyle

Roles - Input, Gameplay Testing

Graduating

Nick

Roles- Game Logic, Narrative Design.

Expected Summer 2020