FlatCell Press Kit
About FlatCell
This game was inspired by the likes of Spore and Flatland. How would the world look if the fundamental building blocks of life were geometry? How would life evolve from the most primative single-cell organism, into complex multi-cell orgnism? How would a 1D dot evolve into a 3D sphere?
Taking inspiration from Planiverse, a derivative of Flatland, we’ve constructed a simple simulation of geometric evolution in a world that’s influenced by the player’s actions. We’ve taken the view that the player is a visiter to this 2D world thus they’re the only one to have direct influence over the canvas.
The canvas is an infinite sheet which all geos reside within. Or, FlatCell’s game world.
Download the game!
Public Version
Development Version
Requires Unity v2019.1.4f.
Video
Link to video of the code demo’d on Friday
Screenshots
The Wiki!
Both dev and game wikis.
The Team
Megan
Roles- Animation/Visuals, Audio
- Major: Computer Science
Brian
Roles - Movement/Physics, Press Kit and Trailer
Graduating
- Major: Computer Science
David
Roles - UI, Game Feel
- Major: Computer Science
Kyle
Roles - Input, Gameplay Testing
Graduating
- Major: Computer Science
Nick
Roles- Game Logic, Narrative Design.
Expected Summer 2020
- Major: Computer Science
- Minor: Music